There are no parameters to level up here in Mortal Shell because each of the Shells you find in the game already encompasses a particular build. You don’t just take the armor and clothing of these corpses you find, you become them. May nothing pierce this Mortal ShellĪs mentioned, there will be different bodies, or Shells, that you can find in the game and once you do, the Foundling can step into their shoes… literally. And these are still just the NPCs, because it’s the skins you’ll be wearing that put the Shell in Mortal Shell. There are even mundane things like being able to pet a cat (Yes, there’s a cat). Some will offer assistance be it as save points, progression, or to sell you items. The different NPCs you also meet have their distinct look and personalities, all of which are well voiced, each telling you their stories and their roles in the world they inhabit with you. The visuals are detailed and while there are a few places with questionable low quality textures that stick out like a sore thumb, overall the visual aspect of it is definitely something you would consider as a current generation title. One thing the game does well is to portray this with conviction. All kinds of monstrosities roam the land, and there’s almost no safe place. The world you’re thrust into is as dark and dreary as they come. It won’t take you too long to see the similarities that Mortal Shell has with its Souls-like counterparts. Pretty weird premise, but it is something that revolves around the central mechanic of the game, which we will get to later. Foundling, meet your Husk Shell, one of the many you will encounter throughout the game. In Mortal Shell, you are a Foundling – a walking faceless body mass that can run, dodge, and use a weapon.
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